Game Audio
DIGITAL EDITIONApril 2008
Past IssuesFebruary 2008 IssueJanuary 2008 IssueDecember 2007 IssueE-NEWSLETTERSApril 20April 7AudioNextUnderstanding IntegrationApr 1, 2008 12:00 PM, By Alexander Brandon Way back in the December 2007 issue of Mix, we scratched the surface of game sound integration techniques. (See AudioNext: Roll Your Own Level.) We explored... Let's Play Peek-a-BooMar 1, 2008 12:00 PM, By Alexander Brandon It wasn't too long ago that videogames represented an interest of less than 10 percent of the nation's population. That meant if you sold 1 million copies... The Importance of Being EarnestFeb 1, 2008 12:00 PM, By Alexander Brandon People are beginning to take games seriously, but not as seriously as they regard film in terms of dramatic presentation. This is in large part because... FeaturesAssassin's CreedMar 1, 2008 12:00 PM, By Blair Jackson With sales of more than 2 million copies worldwide, Ubisoft's remarkable Assassin's Creed for the Xbox 360 and PlayStation 3 formats (with a PC version... Answering the Call of DutyFeb 1, 2008 12:00 PM, By Michel Henein In 2004, game developer Infinity Ward released Call of Duty (CoD) to much critical acclaim, and the title soon became the benchmark World War II first-person... Persist MusicFeb 1, 2008 12:00 PM, By Heather Johnson West Norwalk, Conn., is a quiet town located less than an hour from New York City. This time of year, a foot of snow covers the barren foliage and the... NewsSoftImage Supports CryENGINE2Apr 3, 2008 4:28 PM 'Obscure: The Aftermath'Mar 19, 2008 3:34 PM Gamebryo Reaches New HeightMar 19, 2008 3:32 PM More than 50 PlayStation 3 game-development studios have downloaded Gamebryo since its debut on "PS3" Developer Network" on February 17. The Gamebryo game-development platform is downloadable in its full version for evaluation, prototyping and game creation. ... advertisement Game Audio
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