Hey, game lovers! Put that Wii remote down before you sprain a thumb again and check out the latest in Mix's new Game Audio digital magazine. This new monthly mag brings you behind the scenes on creating sounds for today's hottest titles, from Guitar Hero to Splinter Cell and Call of Duty, plus hot gear news, tech pages and spotlights on audio pros like you who've made it big. And if that's not enough to make you look, we've thrown in some cool giveaways, if you can find 'em! To check it out, click here!

Understanding Integration

Apr 1, 2008, By Alexander Brandon

Way back in the December 2007 issue of Mix, we scratched the surface of game sound integration techniques. (See AudioNext: Roll Your Own Level.) We explored...

Let's Play Peek-a-Boo

Mar 1, 2008, By Alexander Brandon

It wasn't too long ago that videogames represented an interest of less than 10 percent of the nation's population. That meant if you sold 1 million copies...

The Importance of Being Earnest

Feb 1, 2008, By Alexander Brandon

People are beginning to take games seriously, but not as seriously as they regard film in terms of dramatic presentation. This is in large part because...

Game Composers Get Their Fair Share

Jan 1, 2008, By Alexander Brandon

Those who work in the videogame industry now face most of the same issues as their counterparts in the film and television industries. For example, in...

Roll Your Own Level

Dec 1, 2007, By Alexander Brandon

A lot of audio issues have been covered in this space lately, from facility design to education programs. But for many of you, the actual process of integrating...

Education Generation

Nov 1, 2007, By Alexander Brandon

There are a lot of audio education programs out there, from weeklong studio classes to Master's programs. From Berklee College of Music to Musicians Institute,...

A Day at Obsidian Entertainment

Sep 1, 2007, By Alexander Brandon

I have built three audio studio/departments during my decade-long stint in interactive/game sound. The latest is a temporary setup for Los Angeles-based...

Soundelux Design Music Group

Aug 1, 2007, By Alexander Brandon

In our June issue, we profiled Technicolor Interactive, one of many studios providing services to games and interactive entertainment. This month, we...

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Game Audio

Attention game sound developers: We're guessing you didn't always work in videogames; we know a lot of you have roots in music and post. Tell us why you made the switch to the game world, and the name of the first title you worked on by e-mailing


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