Field Test: Audiokinetic Wwise 2007.1 Videogame Software

Sep 1, 2007, By Michel Henein

Audiokinetic first introduced the Wwise 2006.1 audio authoring tool for videogames at the Game Developers Conference in March 2006. (See Technology Spotlight...

Field Test: Audiofile Engineering voXover Software

Aug 1, 2007, By Michel Henein

When it comes to recording mass amounts of voice-overs for a 30-hour videogame or doing more than 100,000 recordings of pronunciations for an online dictionary,...

Karney Music and Sounds

May 1, 2007, By Blair Jackson

Though there are a few big videogame companies with large staffs of in-house visual and sound designers, engineers, composers, etc., by and large, the...

Vapor Trail Productions

Apr 1, 2007, By Matt Gallagher

It's a relatively typical story: Musician lands day job but spends most waking hours trying to book his band. However, for Los Angeles-based composer...

Bay Area Sound

Apr 1, 2007, By Blair Jackson

During the past several years, Marin County-based Bay Area Sound has quietly grown to become one of the leading independent game sound facilities in Northern...

Locked and Loaded

Mar 1, 2007, By Robert Hanson

It's no secret that the gaming world has changed by leaps and bounds over the past decade. We've all heard the comparison: With today's high-def consoles,...

The Noise in the Box

Mar 1, 2007, By Paul D. Lehrman

In last month's discussion about game audio, I focused on the challenges of making soundtracks for PC-based games. But PCs, of course, are only part of...

Sony Computer Entertainment America

Mar 1, 2007, By Tom Kenny

It's as if the garage band suddenly stepped out and played the House of Blues. Or the art-house videographer submitted a high-def buddy film to Sundance...

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Game Audio

Attention game sound developers: We're guessing you didn't always work in videogames; we know a lot of you have roots in music and post. Tell us why you made the switch to the game world, and the name of the first title you worked on by e-mailing


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