The Noise in the BoxMar 1, 2007, By Paul D. Lehrman In last month's discussion about game audio, I focused on the challenges of making soundtracks for PC-based games. But PCs, of course, are only part of... Soundelux's Scott GershinMar 1, 2007, By Blair Jackson Scott Gershin is in a unique position on the audio end of the videogame industry. As executive creative director and sound supervisor/designer at Soundelux... Get Your Game OnFeb 1, 2007, By Paul D. Lehrman If you've been playing (or watching your kids playing) any new videogames recently, you've probably noticed that the soundtracks have become incredibly... All-Out War GameDec 1, 2006, Compiled by Sarah Benzuly Sony Computer Entertainment America booked Pyramind's (S.F.) The Vault studio (Pro Tools HD3) for three days in September to master orchestral performances... From Scarface to SimlishOct 1, 2006, By Blair Jackson The San Francisco Bay Area was the birthplace of the personal computer revolution and also a primary starting point for the computer videogame industry.... Technology Spotlight: Audiokinetic WwiseOct 1, 2006, By Michel Henein Those of us who create sound for videogames long for tools that make more efficient use of our time and resources. Videogames have been in existence for... advertisement Game Audio
Polls |
advertisement Read, Watch, Listen, PlayMix Sound for Film Feature: Iron Man |