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The Noise in the Box

Mar 1, 2007, By Paul D. Lehrman

In last month's discussion about game audio, I focused on the challenges of making soundtracks for PC-based games. But PCs, of course, are only part of...

Soundelux's Scott Gershin

Mar 1, 2007, By Blair Jackson

Scott Gershin is in a unique position on the audio end of the videogame industry. As executive creative director and sound supervisor/designer at Soundelux...

Get Your Game On

Feb 1, 2007, By Paul D. Lehrman

If you've been playing (or watching your kids playing) any new videogames recently, you've probably noticed that the soundtracks have become incredibly...

All-Out War Game

Dec 1, 2006, Compiled by Sarah Benzuly

Sony Computer Entertainment America booked Pyramind's (S.F.) The Vault studio (Pro Tools HD3) for three days in September to master orchestral performances...

From Scarface to Simlish

Oct 1, 2006, By Blair Jackson

The San Francisco Bay Area was the birthplace of the personal computer revolution and also a primary starting point for the computer videogame industry....

Technology Spotlight: Audiokinetic Wwise

Oct 1, 2006, By Michel Henein

Those of us who create sound for videogames long for tools that make more efficient use of our time and resources. Videogames have been in existence for...

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Game Audio

Attention game sound developers: We're guessing you didn't always work in videogames; we know a lot of you have roots in music and post. Tell us why you made the switch to the game world, and the name of the first title you worked on by e-mailing mixeditorial@mixonline.com.


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Mix Sound for Film Feature: Iron Man