Neural Audio, VoiceAge Team Up

Jan 22, 2008 12:32 PM


Education Guide

Mix is gearing up to present its longstanding annual Audio Education Guide in its November 2014 issue. Want to have your school listed in the directory, or do you need to update your current directory listing? Add an image, program description, or a logo to your listing! Get your school in the Mix Education Guide 2014.

Neural Audio Corporation and VoiceAge Corp. have release their latest mobile audio compression solution: Neural-AMR-WB+ upgraded with Neural-THX Surround. Capable of delivering surround sound content at bit rates lower than 72 kbps, Neural-AMR-WB+ with Neural-THX Surround allows next-generation mobile services and devices to deliver TV-like high-quality surround sound content at low bit rates.

The Neural-AMR-WB+ with Neural-THX Surround enables the encoding and compression of surround content without perceptible artifacts into an audio stream at bit rates lower than 72 kbps. This low bit-rate high-quality surround-encoded content can then be played back in stereo through headphones or speakers, and in full surround sound using a Neural-THX Surround home or car entertainment system, depending on the capabilities of the receiving system.

The company also announced that Prototype, a first-person shooter (FPS) for next-gen gaming consoles and PCs, will be the first videogame to feature Neural-THX Surround. The Neural-THX Surround technology enabled Radical Entertainment, an internal development studio of Sierra Entertainment, to extend the surround sound experience from 5.1 to 7.1, allowing gamers with Neural-THX Surround capabilities on their audio/video receiver to play the game in 7.1 discrete surround sound. Prototype will go on sale in the U.S. in fall 2008.

Expanding the game audio experience to 7.1 allows gamers to add two speakers to the rear of their home theaters or living rooms, creating a 360-degree listening environment. When playing Prototype in Neural-THX Surround, sound elements will be placed in the front, side and behind the gamer, enabling them to react to audio cues all around them.

A recent survey of U.S. gamers by Nielsen NRG revealed that more than 48 percent of Xbox 360 and 54 percent of PS3 consoles are connected to multichannel home theater systems.

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