Mastering Revolution

May 1, 2004 12:00 PM, By Barbara Schultz

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Mix goes in-depth into the world of mastering. Tell us how mastering has helped your projects in the past. E-mail us at mixeditorial@mixonline.com.


This Month in Mix

Lorenz Vauck (pictured) is the man behind the computer at XARC Mastering (Dresden, Germany), where he provides low-cost, fast-turnaround mastering services to an international clientele. He founded XARC in 1999 after years of working in sound for television broadcast.

Vauck runs XARC out of a home studio, where he uses a proprietary system and listens on KRK Expose monitors, but XARC's real home is the Internet. Vauck receives and conveys projects online and uses online chat to interact with clients. One of XARC's most high-profile successes has been with the BAFTA-nominated score for the game Republic: The Revolution. Vauck worked with veteran music composer James Hannigan, who says that video game projects usually do not allow time or money for music mastering. However, the music for Republic was recorded in disparate locations, so Hannigan needed a mastering engineer who could step in quickly and help bring cohesion without sacrificing dynamics.

“I started receiving the first tracks around 5 p.m. and the last one at around 9 p.m.,” Vauck says. “While James was mixing at Pinewood Studio in London, he sent me the tracks. After a long night with James assisting me in real time via ICQ, the master was finished for him to download at around 7 in the morning!”

For more on XARC, visit www.xarcmastering.com.

Send Your “Current” News to Sarah Benzuly at sbenzuly@primediabusiness.com.




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