The Sounds Behind The Hulk
Jul 2, 2003 12:00 PM
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Here, read outtakes from Mix senior editor Blair Jackson’s conversations with re-recording mixer Gary Rydstrom and co-supervising sound editor Richard Hymns on the sounds behind the Hulk…
Gary Rydstrom on being at a working disadvantage working
with unfinished visuals…
“There are various states of completions,” Rydstrom
explains during a break in post production at Skywalker Ranch.
“[I’m currently working with] an unfinished ILM shot,
before the lighting is finished and everything is completed. But for
sync purposes we like to have something in there. Sometimes it’s
only basic geometric forms that give us the most fundamental sense of
what’s happening in the shot. Then it gets refined
later.”
Richard Hymns on managing sound
effects…
“Gary also created a whole library of sounds for this movie
which we put together with the New York material in one huge library
file and then the editors pull from all of that. So they use some New
York sound and some Skywalker sounds, and no one will know what the
combination of those are until the final mix is over.”
Inside the mind of the Hulk: On the sonic
“psychologial landscape”…
“The hardest stuff is the weirdest stuff,” Gary Rydstrom
says, “like when you’re inside of Hulk’s head or
there are things happening that are kind of mind-blowing. There’s
a lot flashbacks to a memory he had a child, so one of the things we
tried to do is have motif sounds—things that you remember from
the other flashbacks. There are recurring images, and for some of them
there’s no explanation for a while. So we have the same thing
with the sounds—there are wind chimes at his house when
he’s a little boy, so wind chimes keep coming back at different
times to remind you of this memory—even if you don’t see
[the memory], you can get inside of his head by hearing the kind of
sounds he remembers from this moment as a child. He transforms into the
Hulk because of the rage that’s caused by this repressed memory,
so we put snippets of dialog in his head, so it becomes a psychological
landscape. We have weird things swimming around his head, things that
sound like a voice but is not really a voice. Things that sound like
growls but are not really growls. It was an interesting
challenge.”
Mixing the score with effects, dialog and
Foley…
“We’ll just have to have our battles in the final mix,
where Ang will say ‘I like more music here’ or ‘I
like more effects here’ or ‘I want you guys to try to mix
the two,’” says Hymns. “ That’s usually the
case anyway. One of the strangest things in film, in my opinion is the
lack of collaboration between composers and sound people. You’d
think they would want to get us together and be very intimate from the
get-go so we could aim for different frequencies—because we are
very much governed by frequencies. If we have an explosion, we
have to take up those frequencies, whereas a composer has an
option of doing something with very high strings that would allow his
music to sit better with the sound effects. But that’s not
usually what happens. What usually happens is the composer will often
hit the same things we will hit and then they clash.
“The first run-through [of the final] will be that mystery where
the music mixer will be bringing up music and Gary will be bringing up
effects and neither of them will know what the other one’s got
and it’ll either be ‘Oh, that works nicely’ or
‘Oh, God, what are we going to do?’ And there will be some
of both, probably.”
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