Composer Harry Gregson Williams

Apr 1, 2006, By Gary Eskow

Growing up just south of London, Harry Gregson Williams spent hours every school day performing works by the English choral masters as a member of a refined...

Spotting For Episodics

Apr 1, 2006, By Matt Hurwitz

For decades, scoring music for television has simply involved a scaled-down version of the art and process used on theatrical features: orchestral music...

Audio on the Airwaves

Apr 1, 2006, By Blair Jackson

Live recording is a difficult and demanding art and science under the best conditions. And engineers will tell you that getting the best conditions is...

The Musical World of 'The Godfather' Game

Mar 1, 2006, By Blair Jackson

One of the most eagerly anticipated videogame releases this spring is The Godfather: The Game, based on Mario Puzo's famous book and Francis Coppola's...

Sound Design fSound Design for Motocross Gamesor Motocross Games

Mar 1, 2006, By Heather Johnson

On a dry, sunny day just outside of Phoenix, pro motocross drivers speed through the wide-open desert, doing crazy jumps and otherwise kicking up a lot...

Sound Effects for 'King Kong, the Game'

Mar 1, 2006, By Blair Jackson

Serious gamers will be the first to tell you that not every great action movie can be successfully turned into a videogame. Indeed, for every successful...

The Natural Sound of 'The New World'

Feb 1, 2006, By Tom Kenny

Terrence Malick sees and hears the world differently from most people. Perhaps it's a result of his many years walking and exploring in the natural world,...

Entering the World of Narnia

Jan 1, 2006, By Tom Kenny

Movie audiences certainly hear the big scenes the battles, the sword hits, the crowd roars with grunts and groans. The sound effects demand attention...

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