A Dangerous Science Fair ProjectMar 1, 2004, By Eddie Ciletti Condenser microphones are the topic this month and I have a great story about them with a funny ending.... Tips for Game Sound DesignersMar 1, 2004, By Nick Peck So you're a pro at post or an expert at mixing music CDs. Designing audio for games, however, is a whole different ballgame.... Bob ClearmountainMar 1, 2004, By Maureen Droney In person, Bob Clearmountain looks much too youthful to have been engineering for more than 25 years.... Music for GamesMar 1, 2004 We've moved from MIDI to audio files, from 22kHz mono playback to 44.1 stereo, and from repetitive bursts of loops to full scoring and interactive transitions — in key.... Ableton Live Version 3Mar 1, 2004, By Barry Milroy The fact that Ableton Live can instantaneously preview any .WAV, .AIFF or SDII file at any tempo with the click of a mouse without additional slicing or preparation, combined with the software's capability to run alongside Pro Tools (via ReWire) or function as a disk streaming software sampler, has made the product popular with both film and television music composers and loop-minded producers.... Guitar Wizard Johnny A.Mar 1, 2004, By Barbara Schultz A home studio can be a blessing and a curse for a workaholic.... Ensemble Studios on Gods, Trolls and MinotaursMar 1, 2004, By Blair Jackson Ensemble Studios in Dallas is one of the most successful publishers of what are known as real-time strategy games.... A Wide-Open Market for SongsMar 1, 2004, By Blair Jackson One fairly recent development in game audio is the steady increase in the licensing of songs by both established and up-and-coming rock and hip hop artists, usually not at the exclusion of a conventional music score, but in addition to.... Hottest New VideoMost Popularadvertisement PollsOn Demand Webcast:
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